Friday, September 25, 2009

Full WET Review

** Spoiler Alert**

I have just now finished playing the game WET and I wanted to get some thoughts about it down under the guise of a legitimate review. I suppose this is a review in the loose sense of the word. After all it's not really a rant (though there will be some of that) and I am not being paid to write any of this. In fact I doubt much of anyone will read this that won't hear this from me anyway, but that is not important.

I figure the best place to start is the things I like about the game. First off, I LOVE the soundtrack of this game. As I write this I am listening to the soundtrack for this game using the Jukebox feature (great idea by the way). Even so I will probably still buy the soundtrack just to have it on my computer. Most of the music featured in this game is of a genre I adore, Pychobilly. A hybrid genre of Rockabilly and Punk and I love the sound of it. It compliments the game's theme and play speed very well, being very high paced and energetic. The only real complaint I have about the soundtrack is that there needs to be more of it, a few of the chase and fight scenes are lacking any music save for the environmental sounds. But what sort of complaint is that there needs to be more of something awesome, especially with the ability to listen to just the soundtrack.

Now sad to say that is the only part of the game I can truly praise. Don't get me wrong I found the game enjoyable. I am just saying that while playing through the game a good bit of it's content struck me as lifted from other games, movies, and tropes. Now if you know me you will already know I don't consider this a damning thing. At this point in history and even gaming history, it is very hard to do much of anything that hasn't been done better by someone before you. One need look no further than South Park to prove this. And my answer to this is so fucking what, just because something has been don't doesn't mean it can't be put to good use.

Moving on. Since this is an action platforming shooter, let's talk about those first. Now the action is solid, the main (and advertised) focus is the "Acrobatic Slo-Mo" that pervades the combat throughout this game. And when I say pervades, I mean if you are not using this game's take on bullet time, then you are as good as dead. Now the jumping/sliding/wall running works well and is solid enough. Is it perfect, fuck no! But the learning curve is good and the controls feel smooth and easy. As for the platforming, well...it's Prince of Persia: Sands of Time... Minus the whole rewinding time thing (thank god this game has no time manipulation). I really won't complain about that since as far as 3-D platforming involving climbing/swinging, jumping (as well as incorporating the combat in with it) goes, I personally think PoP:SoT is the gold standard. So you could do a lot worse than copy it. Of course it really even out to be a net of meh since, it is still a pretty blatant rip-off none the less. The Shooting, I'm really not sure where this mechanic is taken from, but it is solid and while I have no real praise I can't fault it. the only time the shooting really sucked was in the beginning when I was playing like shit, but that is me and not the game.

Now the controls. This game like so many other nowadays, covers and makes use of all the buttons on the controller. The two bumper buttons only find use when the right upgrades are purchased (more on those later). I have played much worse control schemes and much less intuitive ones as well (Mirror's Edge). Once again I kept getting the feeling that the basic layout of the controls was taken from Prince of Persia, and once again I don't think that is a bad thing.

The voice acting and animation. the voice work is actually pretty enjoyable, not Oscar worth to be sure but it is quite good and I didn't come across any really bad performances, even the mindless minions sounds into it and that seems rare in games these days. The animation on the other hand is... acceptable, nothing much more than that, the environments look good and accomplish their job of hiding the invisible walls and looking pretty and believable. The character models look like a recent game for the PS2 and that is not something good on an XBOX 360. I will say this the voice acting and the soundtrack do go along way to make this a great sounding game, which would be great if I were only listening to it, which I am not.

There are a few other things that go a good ways to helping the atmosphere of this game the film scratches and other old time film effects, event he commercials that occasionally pop up are a nice touch to be sure. I am certainly no film buff, but the whole thing feel like a Quentin Tarentino movie (namely Kill Bill) turned into a game, touches and all.

Now to the bad parts.

In relation to the controls, while I think the basic control scheme is not really a problem I do feel that the commands that you gain through the upgrade system are thoroughly unnecessary. First off, why the fuck is there an evade button? This is a game where the main character's whole freaking combat style is based around jumping and moving around, too make her hard to hit and give her a combat advantage. Why does dodging have to be a separate button, and the left bumper no less, I often forget about the bumper buttons entirely, why would I use it to dodge shit when I am jumping through the air.

The Quciktime Events. I know, I know, bitching about QTE's in modern games is like complaining about bad AI and Jumping puzzles, they are here to stay because they work, for game developers. I will even admit that they have their place in games, they can spice up a cutscene nicely and provide some nifty deaths (God of War being my gold standard here) But when I have to press a button and mash another for a few seconds, it is not only flow breaking, it's pointless. In a game that empathizes constant movement and agility, spending a few seconds at each do I have to pass through is ridiculous. They are put to decent use in this game but not nearly enough to redeem the doors.

There are a few little things, the upgrade system is unnecessary, I am getting tired of action/shooter game trying to be RPG's by adding in upgrading systems.

I had to mention this last bit because out of all the nagging little things that I felt held this game back, this is the one time where I could not let it slide. This game has, in my humble opinion, THE LEAST SATISFYING BOSS FIGHT at the end of the game. Without getting into plot details the boss fight involves taking on the main villain and his remaining bodyguard, one at a time. Nothing wrong with this on the surface, pretty standard for the most part, but whatever. Here is my problem with it, the sub-boss (the bodyguard) is A 5 BUTTON LONG QUICKTIME EVENT strung together with about 3 minutes of cut-scenes of the two of you fighting. I actually had to retry it ONCE because the first time I played it I was so stunned at what I was seeing that I forgot to watch the button commands.

As if that was not enough of a kick to the balls (or punch to the ovaries) for you, the final boss fight... Are you ready for this, is a whopping 3 BUTTON QUICKTIME EVENT. That is it. That is fucking it. I actually sat there after I beat him on my first try and could not believe what the fuck had just happened. I could call this sort of fight all kinds of things, but given the rest of the game (and the state of games today) I really should not have been surprised. After all the fight with the first bodyguard (who is fucking awesome) is all QTE's and unless I skipped a cut scene by actident he dies off screen. Seriously I get to the final showdown and spent about 15 seconds asking the TV where this guy had gone to. I have never felt so let down by a game that I was looking forward to so much and enjoyed playing as I did this one.

I am used to the actual ending scenes and story conclusions failing to impress or satisfy. But never the fucking boss fights. If you want to know what this ending did to my opinion of the game, just look back at all the stuff I mentioned that was acceptable but not good. The bits I mentioned that were maybe copied from other games. The parts that didn't hurt the game but really did nothing to help it. Take all that stuff and ignore it, completely. Now this may feel like an asshole move. You have now read through a good bit of my writing (I am sorry for you) and now I am saying that none of this was worth the electricity used to power your monitor. Well, welcome to my world after finishing this game.

With some games, you know that it is not worth your money as soon as you hear about it or play the demo. Some games actually get you to buy the game and play the first couple of levels before you see the folly of your ways.

This freaking game, made me wait until the very fucking end before it decided to cockslap me in the face and laugh at me. Granted I have not taken a crack at the challenge modes yet, nor the higher difficulties, so I can't speak for it's replay value. But let me tell you it doesn't look promising. In summary the only thing I can recommend to anyone interested int his game is to go out and find the soundtrack, you'll save a good bit of money.

Friday, September 11, 2009

WET Demo Review

Greetings denizens of the internet. I know updates to this blog have been pretty damn infrequent lately and I also realize that by and large this doesn't matter, even if by some miracle someone other than the three of the authors actually read this blog. But none the less I figured that I would post something, partly because I felt like doing a little writing and partly since I always feel bad when this blog goes without updates for too long.

Since our usual game guy around these parts seems to have gone into hibernation I felt like writing about the demo for the upcoming game "WET". Now for those of you that have not checked out the demo for this game it's an upcoming release from Bethesda Studios and developed by Artificial Mind and Movement. Bethesda really needs no introduction. Their work is topnotch for the most part and more likely than not you know who they are. If you don't then Google them, seriously I'm not gonna waste my time explaining them anymore. Now Artificial Mind and Movement (A2M) is another matter altogether, looking at their list of games is not very encouraging. With a few exceptions all of their games to date are tie-in games to movies and children television shows and frankly that is worrying, but the demo is encouraging.

The game is a third person shooter featuring a female heroine named Rubi Malone. The style of the Game's music, art, and theme feels kind of like a film noir as done by Quentin Tarantino. It seems to have that sort of Kill Bill-esque violence as a spectacle sort of thing going on. And I think it works, granted violent games are a dime a dozen these days, and it's not like this game is going to stand out on it's violence alone. But really isn't that a good thing. Games can't really ride that train anymore and really that whole sort of thing stopped woring back in the 90's.

Anyhow, the demo. Like most demos the goal is to show the game off, show the control scheme, and several game modes. I could get into a whole different rant about how that should be what ALL demos do , but I won't bore any of you with that. The demo starts with a cut scene, of a deal gone wrong, classic and nothing out of the ordinary, I personally like the guy with the voice box, and in true gaming tradition, the cool one off characters get killed off way to fast. Rubi enters and the demo runs you through the controls for the games fighting and one of the main action focuses of the game, the acrobatic fighting. basically, when you jump, slide, or wall run the game goes into bullet time and allows for easier kills. Actually this leads into the closest thing I have to a complaint about the demo, Shooting normally is basically a waste of time your accuracy and the effectiveness of your weapons seems to drop to near uselessness. Granted that could be more an issue with my own skill, and since the game thoughtfully provides you with many, many, many places to jump of and run off so this is probably needless bitching. Moving on, after you kill all the enemies you go through a few more areas that show you health regen (Drinking Whiskey, awesome) and sword attacks (good feedback, awesome).

After a bit more linear progression, you come to a large and fairly open area and kick off the second main action focus, Arena Combat. I could get into this but that's unnecessary. The basic idea is that there are a certain number of spawn points and you have to close them while killing enemies. Since there is no whiskey lying about, you regenerate health by building up a multiplier by killing enemies, which is fun and challenging without being overly hard. After that is done you move onto the next action focus, a high speed car chase, with Rubi jumping from the roof of car to car, shooting baddies and doing, you guessed it quick time events!!!! Now I know that a good amount of critics bag on these but I don't have a real problem with them when they are used responsibly (a minority even to be sure) and I feel in this game they work, they are infrequent enough to not get in the way, pervasive enough so you know to watch out for them, and while some of them (especially in the driving section) are "Press X to not die affairs", the game is generous enough with checkpoints so they aren't controller snappingly annoying.

Overall I can't wait for this game. Granted all these things could be thrown off in the real game, but Bethesda is a good developer and I am choosing to invest some faith in them to put out a good game.

Wednesday, August 19, 2009

Musical Endurance



How long can you last. Found this on the Spoony Experiment and I could seriously dance to this sort of thing. Seriously, punk trance, why have I not seen this before I am intrigued and amused. Either way I watched the whole thing and felt it was worth seeing if people could do the same.

Thursday, July 9, 2009

This Week in gaming

So... I've finally got all the achievements in left 4 Dead. Yeah. That was fun. I had for farm zombies for about 6.5 hours today. But I got it done, I can put that on my shelf and never, ever, play it again! I'm incredibly happy to be done and am not going near the game for at least a week, maybe more.

Also, Overlord 2 arrived this week. The game isn't perfect, but it is a lot of fun. Great sense of humour as always and very rewarding. I'm about half way through the story and it is just awesome. My one complaint (other than a couple of quests that were just brutally difficult) is the checkpoint system. Checkpoints are indecently far apart sometimes and without a save anywhere feature (ugh. Why?!) it can be a royal pain. Like restarting a quest from the start because you fucked up on the very last portion. That aside, the game is easily worth every penny I spent.

But, the star of the day, and the week, is Battlefield 1943. Fucking excellence. There are issues, but it's also launch day so I can forgive a lot of those. I'm going to talk about them before I do anything else:
A lot of the in game menues are flat out broken. Specifically related to the Squad system (in game integration with the Party system) . Getting someone invited to you squad is a pain in the ass. They have to be on your friends list to start with (so gods help you if you meet a cool guy in game and want to squad up but not be friends). Then the menu has to decide if it likes you. At one point three of us where all in the same menu trying to invite each other, slamming the invite button, and *nothing* happened.
There are graphical glitches too, I haven't seen them personally, but two of my party members experienced momentary graphical glitches. Meh.
The biggest problem though, is the servers... The devs did not expect the number of players they got and it shows. I'm kind of surprised they weren't expecting a lot of players since Battlefield 1942 was one of the biggest FPS games in the world but hey. They need to get a lot of new servers up ASAP!
Nearly forgot, the matchmaking and team balancing needs a little help: At one point in our game it was 12 vs 6. And a few hours later it was 7 vs 12. And being one of those 7 was pretty shitty.

On the plus side, the game is extremely fun. I played from about 11:30 till just after 4 AM straight. Earned all but 3 achievements. Which, folks, it's an arcade game. Only 200 potential gamerscore. Sorry! And... it's just awesome. The vehicles are fun even if the plane controls are godawful to figure out. Vehicles also default to first person view... not cool but it's a button-press to get to third person.
There are only 3 classes but all of them work very well. Sniping took a few minutes but I got to use it very effectively a couple of times... the better of those two defeinding a base after bombs cleared out all the obstructions in front of me for a good 200-300 meters. Plus, all guns have unlimited ammunition, you just have to reload. Sounds perfect to me. All the action, nothing to take you out of it. Unless of course you don't get in the boat fast enough and have to swim to shore, good luck Phelps!

1943 is a must buy for any Multiplayer FPS fan. It's an absolute blast to play especially with friends.

Saturday, June 27, 2009

Questionable

I'm not usually one to speak ill of businesses that like to showcase exceptional buisnesses or business people but my latest dealings with the Cambridge Who's Who have been something of a let down from all the good things I've heard about them.

I had a charge put on my card in the amount of around $200 that I had informed them I might not be able to afford. The appointed day rolls around where I should have gotten a phone call from them and I heard nothing, the next day I had forgotten all about it because I had other things I had needed to do which as anyone who has things to do around the house knows that things get away from you.

Well I get the card bill in the mail and a package the same day and decide to go dispute the charge. The representatives were alright, well mannered and very tolerable of me and I tried my best not to sound like a raving lunatic so much as a distressed and poor person trying to get by [which I am just that actually]. However something in the conversations we had struck me as wrong. I couldn't tell what it was at the time but it was a feeling that the person on the other end of the phone was lying through her teeth at me. The conversation consisted of me being told that at the appointed day they had tried to contact me at ALL phone numbers they had listed for me which included my cell [and while I detest that thing I'll explain one thing I do like about it in a moment]. They had told me that ALL the phone numbers just kept ringing which threw a red flag up so I asked them if they had called my Cell and they swore that they had and didn't even get a voice mail. At that point the second red flag went up and I told them that it was impossible for them not to have gotten a voice mail from my cell phone, it just doesn't work that way. At this point I could tell the woman as trying to get rid of me and we agreed that no further charges would be put on the card without me giving them a phone call first but the $200 charge was going to stay.

Now the rest of the day went on with that nagging feeling that they lied to me and so I rolled out of bed and got online to check my phone records back to the first call they had with me in May. I found the number and searched the day in question to find out that they had indeed NOT done as they had said and called my cell phone. I saw some other number that was best identified as a phone company number but the Cambridge Who's Who number could not be found at all.

So if you get a call from these people I would suggest you just hang up or ask for forms in writing. I'm pretty disappointed in their business practices if they're going to lie about their actions to people over the phone.