Saturday, June 20, 2009

Damnation: First Impressions

This is a hard review to write, on the one hand I want to love Damnation, it is an interesting game that has loads of potential and a lot of style. On the other hand, the devs are obviously fucking retarded. Right off the bat I saw that something was very, very wrong. There are only two difficulty settings unlocked: Casual and Hardcore. I may not game in every minute of my spare time but I'm not a casual player, I play shooters for fun. Hell, I'm anything but an unskilled player, give me half a chance and while I'm not a gaming Savant I'll still kick a little ass. But... Hardcore? Where's the "normal" setting?

Ya see, on Hardcore, it takes two rounds from a sniper rifle or two medium range blasts from a shotgun to kill you (one if you're right up close), and while that is wonderfully realistic I'm not playing Rainbow Six here. I am some nigh mythical badass steampunk cowboy! But it seems that physical agility and upper body strength are all that was covered in Badass training with this game since I can't shoot for shit, aiming sucks, and the screen goes black and white from damage in about half a second flat. And that's not fucking right. Did anyone playtest this and say, yeah, I think the player should be killed for just rounding a corner, that's a good idea!

Fucktards. Scale back the damage or add a "Normal" difficulty. Shit, I've seen enemies eat half a magazine of the "assault rifle" before going down... Why can't I do that? Supposedly all the enemies are using some fucked up combat drugs. And in one of the opening cinematics the main character took a vial of said drugs off of a dead enemy's belt. Why can't I start injecting that shit? Velvet Assassin gave us Morphine mode...

So... the guns suck. They're cool and interesting but they fucking suck. The "Assault Rifle" is inaccurate as hell and takes a third of the magazine to kill one enemy at close range. The Pistol is the only gun you'll ever use. The shot gun is nice... if you are up close. This rarely seems to be the case. The sniper rifle was your average sniper rifle, but since I'm not seeing any ammo crates around it's a dixie cup (use once and throw away). I found a machine pistol... it replaced my regular pistol... The two types of ammo were not interchangable... Turns out I figured out it was a machine pistol and fired so fast that I would have to reload in about five seconds. Dixie Cup! In my short play I also found a "Railroad Pistol" The name might be a bit different. Same ammo problem as the sniper rifle but you can hold the trigger to charge up the pressure and fire your shot for a lot of damage. Reminds me a lot of the Bow from Gears. (Actually this whole game reminds me a lot of Gears but instead of a really nifty cover system I have a a really nifty platforming system THAT DOES NOTHING TO STOP THE BULLETS!)

That segways really nicely into the Platforming, which is really really good. I only played the Demo of the new Tomb Raider but unless I missed something those games are all about platforming and this definately did it better. Shit, other than some annoyance with the game not explaining itself well enough in tutorial popups it's the best platforming I've seen in a while. Smooth, looks good, and opens up a lot of options. Opens up a lot of options for the enemy as well... Taking cover from the five enemies you just ran into is really hard when two of them are above you and have the angle to fire right into your cover. Still, great system. It's hard to believe that this game started life as an Unreal Tournament 2k4 mod.

Well... it would be except for the graphics. Now, the graphics aren't bad except in cutscenes. Seriously, the voice actor is giving some (half assed) emotion, maybe have that show on the character's face? But honestly, it's Unreal 2k4, not pretty by today's standards but not ugly. The few enviroments I explored were pretty same-y but still had a good feel to them. They were big areas with good views and it was just interesting to look around. I can't honestly complain about the graphics except in the (awful) cinematics... and even those weren't the worst I've ever seen.

The checkpoint system sucks. Fuck you too Devs, fuck you too. The Ally AI is an abomination against AI and gamers but I discovered something wonderful... if you just ignore the fuckers they don't die. Just like in gears an icon pops up saying they're down (although in Damnation the icon doesn't also function as a compass pointing you toward your dead friend. Great work there devteam, drop my ally then make it hard for me to find them!), that doesn't mean anything! You can just leave them and at the next checkpoint they're back up and ready to go. So, I cheerfuly ignored the idiots and used the (awesome) platforming to outflank enemies and do a lot of good.

It's those moments where I see what the game could have been, and it makes me sad. If the shooting had been made a lot tighter, given any coats of polish (at all), and you know... been made to even be as good as Unreal 2k4 it'd be an awesome game. Sure the story is a bit silly... at least to my eyes. Steampunk US, robot soldiers, combat drugs all awesome. Then they added bullshit native american magick. Yeah, you all know how I feel about native americans already. I thought Steampunk meant science but nooooo... gotta add mystic bullshit and native powers. Fuck that shit! Get it out of my game. The voice acting isn't "bad" but it is far from good. No good quotes like those in Gears 2 which were just so over the top they were good. The actual writing is shit. Why more studios don't hire real writers to look over the dialog I will never know.

If gamefly wasn't a monthly fee I'd be disappointed I'd even spent the money to rent this title. Gonna try co-op soon with Burne. Yeah... that'll be fun. If you can find the game for the 5 dollars it's worth... don't fucking bother. So much wasted potential.

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